VR Quick Start
This sets up movement in VR (teleporting, grab-move)
- Install the package. Instructions for this can be found on the homepage
- Add the InputMan component to any GameObject in your scene (like your game manager object)
- Click the button on InputMan to add the default input module.
- Either drag in the "Rig" prefab found under Packages/VelUtils/Runtime/Prefabs/Rig, or create your own rig:
- Add the
Rig.cscomponent to your main rig parent object - Assign the head and hand transforms. These can be the children of the tracked objects if you want to apply an offset
- Add the
Movement.cscomponent to your main rig parent object (the same object asRig.cs) - Assign your Rig to the Movement movement component
- Add the
- Adjust your Movement settings to match the movement you want